The story of my life

I've finally given in and decided that the world would be better if you knew more about my life. Egocentric? Yes. Worth Reading? No. Largely Pointless? Probably.

Sunday, December 07, 2003

Deus Ex - Invisible War...The Review

I've just spent the last hour or so playing DX2 and I'm not impressed. Having said that, I'm going to stick with it a bit longer in the hope that it might improve, but I'm not optimistic.

The story seems pretty good so far, although I don't like such an early choice as to who you ally yourself with - it may well be that you can change around later, but I preferred the original.

The game has been totally and utterly ruined by the need to have virtually the same code run on the Xbox. None of the great stuff is there from the original - no localised damage, lame one-click hacking, dire "console-y" interface, mouse support clearly added as an afterthought - especially in menus. None of the cool computer interaction that took place before - no account names and passwords to find, no attempts to crack ATMs and only dull, unfunny news reports & adverts on the public access terminals.

Speaking of which, the mouse is horribly jerky, to the extent that there is no compromise - it's either too sensitive or too jerky so that you can't actually target anything accurately.

Speaking of which, even the first enemies you come across take 2 or 3 headshots to down and, and the worst thing of all - Every weapon draws ammo from the same source, only at different rates. So, you can never have ammo in reserve for a backup weapon, unless you want to go melee in the middle of combat. AND there's no reloading.

In fact, I'm so pissed off that I'm going to go and play the original, just so I can truely remember just how fucking amazing it was and just how poor this Xbox port is.

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