Third Thoughts...
...Well, I've just completed Deus Ex: Invisible War 3 times so I thought I'd share my final thoughts. Actually, I suspect that there is a 4th ending, but I haven't been bothered to try it yet.
As with the original, you can change your mind right up to almost the last minute, with a slight twist in that a choice made slightly earlier in the game precludes one of the 3 in the final decision. Equally, the outcome is "positive" no matter what you go for.
I have to say that the storyline started to disinterest me towards the end. There was always the feeling that you could randomly jump sides at any point without any real consequences and it sort of lost coherency towards the end. Having said that, it was still better than the majority of game storylines, so I'm not really complaining about it in general, just the fact that it started to lose it towards the end.
As for the game itself, one thing still bugs me above all else - the ammo. In a single firefight with maybe 3 or 4 enemies it is not only possible, but easy to use up all of your ammo, even if you started with the maximum you can carry. Sure, on the later levels there are clips lying around all over the place, but never at the crucial moment when you're ambushed by a rocket launcher wielding bastard in power armour. Also, due to the pathetic range of weapons, the only reliable and effective backup weapon is the plasma sword, which while doing a fair bit of damage is still just a melee weapon.
And the inventory is still too small.
Spad.
As with the original, you can change your mind right up to almost the last minute, with a slight twist in that a choice made slightly earlier in the game precludes one of the 3 in the final decision. Equally, the outcome is "positive" no matter what you go for.
I have to say that the storyline started to disinterest me towards the end. There was always the feeling that you could randomly jump sides at any point without any real consequences and it sort of lost coherency towards the end. Having said that, it was still better than the majority of game storylines, so I'm not really complaining about it in general, just the fact that it started to lose it towards the end.
As for the game itself, one thing still bugs me above all else - the ammo. In a single firefight with maybe 3 or 4 enemies it is not only possible, but easy to use up all of your ammo, even if you started with the maximum you can carry. Sure, on the later levels there are clips lying around all over the place, but never at the crucial moment when you're ambushed by a rocket launcher wielding bastard in power armour. Also, due to the pathetic range of weapons, the only reliable and effective backup weapon is the plasma sword, which while doing a fair bit of damage is still just a melee weapon.
And the inventory is still too small.
Spad.




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