The story of my life

I've finally given in and decided that the world would be better if you knew more about my life. Egocentric? Yes. Worth Reading? No. Largely Pointless? Probably.

Thursday, April 01, 2004

I am Sam Fisher!

Well, I've just completed Splinter Cell 2 : Pandora Tomorrow and I thought I'd do an 'Invisible War' and bore you with my thoughts...

First off, this game looks fucking amazing on my PC. That may not be a shock to some, but just think back a little, back through the recent XBox->PC ports specifically Deus Ex 2 & Halo. Both of them looked crap - actually that's unfair, Deus Ex 2 just didn't look good, Halo, however, did look crap.

Splinter Cell: Pandora Tomorrow has joined a very elite group of games - so far consisting of Splinter Cell, Splinter Cell 2 & Star Wars : KOTOR - which have successfully made the transition from XBox to PC.

Anyway, back to the game - as I said, it looks amazing, the lighting and particle effects are possibly the best I have seen in any game and the cut scenes are excellently done. I have to admit, I loved the thermal vision in the first game, but it was only really used for the mine-dodging sections, which seemed an awful waste. Thankfully that's been resolved this time, with the thermal vision mode playing a far more important part in the game. Speaking of unused features, I counted at least six occasions on which I either could or had to use the split jump.

While we're on the subject of changes from the first game, there have been massive improvements in the avoidance of sudden-mission-failure syndrome which dogged the original. While it is still possible to fail the mission because of one body that you forgot to hide properly, it's far less common - I think it only happened to me once during the whole game. One thing that hasn't changed a great deal is Fisher's arsenal - there are a couple of new things, such as the chaff grenade (which I still haven't found a use for), but on the whole it's business as usual - not that it's a bad thing.

The missions are varied in objective and there are enough "Fifth Freedom" situations (Kill 'em all) to successfully break up the stealth bits. However, it's now that I come onto the bad bits and yes, there are a couple. First up, game length - it's too short. It's a common criticism these days, but really, with only 8 missions (17 levels) a skilled player can complete the game on Normal difficulty within a week (less if they don't have impending coursework deadlines ;) ). Secondly, the closing cutscene was a bit crap - maybe you get something better if you manage to complete the game on Hard, but that's really beside the point. If I spend hours playing through a game, I like some kind of reward at the end of it, usually in the form of a satisfying outro.

When all is said an done, this game Rocks - It looks good, it sounds good and it plays good. Well worth playing.

Spad

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